4/3/2024 0 Comments Retroarch mupen64plus borders![]() "Description" "Deze template is voor spellen die al ingebouwde gamepadondersteuning hebben. Beregnet til spil med dobbelte styrepinde sÃ¥som twin-stick shooters, side-scrollers osv." "Description" "Denne skabelon er til spil, der allerede har indbygget gamepad-understøttelse. "Description" "Tato Å¡ablona je pro vÄ›tÅ¡inu her podporujÃcÃch gamepad a byla navržena pro použità ve hrách využÃvajÃcÃch dvÄ› páÄky, jakými jsou napÅ™Ãklad ploÅ¡inovky nebo automatové hry." Intended for dual stick games such as twin-stick shooters, side-scrollers, etc." "Description" "This template is for games that already have built-in gamepad support. "Description" "Your modified configuration for this game." Then you take the following and paste into new file called "n64 gamepad (mupen64plus) (v1.1)_0.vdf" and save that file into your Steam Controller Template directory (Steam\controller_base\templates\): To use the configuration that I have created you follow the above instruction, but with this data: (R Trigger, RJoy Button, X & A unassigned for the moment) Right Analog Stick = N64 C (U, D, L, R) (w/ Left Trigger Mode Shift to button style C) I came up with the following corresponding mappings:Īfter applying the above changes to the already mentioned configurations in this posting above I was able to map every Mupen64Plus button to my Steam Controller buttons! I am going to play a bit more, but here is what I have come up with: I used the default Gamepad template and Mupen64 Start button as my control since I knew from any title menu what it should do. I spent a few hours, trial and error to find out what the buttons were that Steam is sending to Mupen64 and built a working config. I gave this a try and it did not work at all for me.I should not say at all, only that the "botton(#)" mappings did not correspond to what Steam Controller was outputting to Mupen64Plus! mupen64plus.cfg lies in your users appdata folder and InputAutoCfg.ini is under the mupen64plus folderĪs of my posting with the latest Steam Controller update. For each axis, this must be greater than the corresponding AnalogDeadzone valueĪlso you might need to run the emulator once for the configs to be generated correctly and make sure to edit the right configs. ![]() # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. # If True, then mouse buttons may be used with this controller # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak # Specifies whether this controller is 'plugged in' to the simulated N64 # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic # Mupen64Plus SDL Input Plugin config parameter version number. !17235&authkey=!APrDKEs4FFlWBIc&ithint=file%2czip ![]() It needs to be placed in the same folder as mupen64plus-ui-console.exe and it looks for games/roms in the parent folder named Roms (ex \Roms\mupen64plus-bundle-win32-2.5-new-dynarec\mupen64plus-ui-console.exe).Įnter,double click starts game (or selecting and clicking Run) I am no programmer so I can not guarantee that it works for you or that it won't make your computer burn up. I made a very experimental launcher for mupen64plus. The steam overlay should work fine for you to tweak the SC settings to your liking. ![]() Configure the controller to gamepad mode. Now add mupen64plus-ui-console.exe as a non steam game and set launch options to your game/rom full path. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |